Driving Example
Overview
The SightLab Driving Simulation provides a flexible platform for creating and customizing driving experiences. Located in the ExampleScripts-Driving
folder, it supports various hardware configurations including desktop, VR headsets, and custom input devices.
Features
Core Features
- Modifiable car models and environments
- Realistic vehicle controls (gas, brake, steering)
- Real-time collision detection
- Interactive headlights system
- Dynamic engine audio with speed-based pitch adjustment
- Elevation and ramp support
- Variable Speed Control
- HUD display of speed, fixations, timestamp
- Multi-user capabilities
Analysis Features
- Driver attention and fixation tracking
- Car velocity, position and rotation saved to data files (can add custom data as well)
- Interactive session replay
- Gaze pattern visualization
- Performance metrics logging
- Physiological tracking integration
- Heat map analysis
- Instructor view with real time control and monitoring
Environmental Features
- Day/Night/Fog cycles
- Variable lighting conditions
- Traffic simulation
- 360° media integration
- Customizable obstacles and pedestrians
Included Scripts
Driving_GUI.py
uses the GUI version
Driving_GUI_Jeep.py
shows a car with a steering wheel that turns based on the car turning
Driving_GUI_Classic.py
is regular version with classic car and wheel doesn't move
Driving_example.py
uses only code, but has similar functionality to Driving_GUI
Driving_GUI_Traffic.py
shows adding some cross traffic flow. Can modify the code to adjust speed and number of additional cars. Uses collision detection to check whether your vehicle collides with any others.
Driving_Ramps.py
(additional download) - shows driving over elevations
Driving_Simulator_360
(additional download) - shows using a 360 video to simulate driving in New York
Controls
Desktop Controls
- Movement: WASD keys
- Gas:
=
key - Brake:
-
key - View adjustment: T, F, G, H keys
- Start/Next trial: Spacebar
VR Controls
General VR
- Steering: Left Stick- Turn left or right
- Gas: Right Trigger
- Brake: Left Trigger
- Reverse: Hold B while pressing the gas or the brake
- View adjustment: WASD, X, and Z keys
XBOX/Game Controller
- Steering: Left Stick- Turn left or right
- Gas: Right Trigger
- Brake: Left Trigger
- Reverse: Hold X while pressing the gas or the brake
- Look Around: Right stick or use the mouse
SteamVR/Vive Specific
- Steering: RH trackpad (left/right)
- Gas: RH system button
- Brake: RH grip button
Running the GUI Example
Pressing spacebar will start the experiment or proceed to the next trial. Trial 1 shows a daytime cycle, while Trial 2 shows a nighttime cycle with the car headlights toggled on. Trial 3 goes back to the Day Cycle. This can all be modified (see below).
Session Replay
After running a session, use SessionReplay to view a playback of your session, including the car's movement.
Customization
Changing the Environment
- Place a new environment file in the Resources/environments folder.
-
(for the GUI) Select the new environment using the GUI:
- Click "Modify" on the GUI screen
- Choose the new environment
-
With code
ENVIRONMENT_MODEL = 'path/to/environment.osgb'
vizfx.addChild(ENVIRONMENT_MODEL)
Changing the Vehicle
Change the path to your new vehicle when calling the car class
my_car = Car(model_path=CAR_MODEL, use_headlights=True, steering_wheel_name=STEERING_WHEEL_NAME, engine_audio=ENGINE_AUDIO)
Basic Setup Using Code
- Import car class from module (make sure car_module.py exists next to your main script):
from car_module import Car
- Set up the car instance:
Code to access underlying car object
CAR_MODEL = 'Resources/jeepmodel.osgb' STEERING_WHEEL_NAME = 'Steering_Real Car 22_Body_0' ENGINE_AUDIO = 'Resources/engine_sound8.wav' my_car = Car(model_path=CAR_MODEL, use_headlights=True, steering_wheel_name=STEERING_WHEEL_NAME,engine_audio=ENGINE_AUDIO )
car = my_car.car
- Add car as a sceneObject so that it will be tracked in the session replay
sightlab.addSceneObject("car", car)
- Start the engine sound and perform other setup actions (such as toggling on headlights if needed) after the SightLab main loop starts
def sightLabExperiment():
while True:
for i in range(sightlab.getTrialCount()):
if sightlab.getTrialNumber() == 1:
print('trial 1 day')
elif sightlab.getTrialNumber() == 2:
print('trial 2 night')
my_car.toggle_headlights(True)
yield viztask.waitKeyDown(' ')
yield sightlab.startTrial()
my_car.start_engine_sound(volume=1)
rawTransport = vizconnect.getRawTransport('driving')
transport = vizconnect.getTransport('driving')
transportNode = transport.getNode3d()
my_car.link_to_transport(transportNode)
#Optionally change position of transport
transportNode.setPosition([0.25, 0.65, 0.35])
Changing View Position in Car
- Run the script using the Vizard editor and use either the TFGH, ZX keys to position your viewpoint if Desktop or WASD, ZX for HMD
- Press the 'v' key when your position looks correct
- This will print out your current position in the Vizard interactive window
- Copy and paste this position into the code below after "tranportNode2.setPosition" depending on which hardware you are using
if sightlab.getConfig() in ['Driving Desktop']:
transportNode2.setPosition([0.25, 0.65, 0.35])
elif sightlab.getConfig() in ['Driving SteamVR']:
transportNode2.setPosition([0.188, 1.315, 0.8676])
Car Class Configuration
The Car class provides extensive customization options:
class Car:
def __init__(self, model_path, use_headlights=True, steering_wheel_name=None, engine_audio=None):
#Speed Settings
self.model_path = model_path
self.car = vizfx.addChild(model_path)
self.car.disable(viz.INTERSECTION)
self.use_headlights = use_headlights
self.steering_wheel_name = steering_wheel_name
self.engine_sound = viz.addAudio(engine_audio) if engine_audio else None
self.headlights = {}
self.current_speed = 1
self.max_speed = 20
self.min_speed = 0
self.acceleration_rate = 1
self.deceleration_rate = 1
self.acceleration_interval = 0.5
self.deceleration_interval = 0.3
self.is_accelerating = False
self.is_decelerating = False
self.transport_node = None
# Velocity tracking
self.previous_position = None
self.previous_time = None
self.velocity_x = 0
self.velocity_y = 0
self.velocity_z = 0
self.is_coasting = False # Track if the car is coasting
self.coasting_rate = 0.1 # Gradual deceleration rate during coasting
self.coasting_interval = 0.1 # Time interval for coasting updates
self.braking_rate = 2.0 # Stronger deceleration rate during braking
Key parameters:
model_path
: Path to the 3D car model fileuse_headlights
: Enable/disable headlight functionalitysteering_wheel_name
: Name of the steering wheel node in the modelengine_audio
: Path to engine sound file
Saving velocity and position data
Add this code to your script (added in template scripts)
sightlab.addTrackingTrialDataColumn("my_car", my_car, dataType=SIXDOFmode=viz.ABS_GLOBAL)
def saveVelocity():
my_car.update_velocity() # Properly invoke the update_velocity method
carVelocity = my_car.get_velocity()
my_car.update_hud()
# Round the velocity values to 4 decimal places
velocity_x = round(carVelocity[0], 4)
velocity_y = round(carVelocity[1], 4)
velocity_z = round(carVelocity[2], 4)
# Save rounded values to custom trial data
sightlab.setCustomTrialData(str(velocity_x), 'Car Velocity X')
sightlab.setCustomTrialData(str(velocity_y), 'Car Velocity Y')
sightlab.setCustomTrialData(str(velocity_z), 'Car Velocity Z')
vizact.onupdate(0,saveVelocity)
Customizing Controls
- Navigate to the vizconnect file in util_files/sightlab_utils/vizconnect_configs.
- Go to Advanced > Transports > Driving > Mappings and Acceleration/Deceleration under "Events".
- Modify the mappings as needed.
Note: You may need to set permissions on the file to edit the vizconnect.
Using Alternative Input Devices
You can connect various joysticks, such as a driving wheel or game controller:
- In vizconnect, add a generic or direct input joystick as an input.
- For more information, refer to the joystick connection documentation.
Advanced Versions
Contact sales@worldviz.com for information on advanced versions:
- Version that shows driving over elevations and ramps
- 360 video driving simulator (combining 3D models and 360 videos)
- Flying simulator
Adding Ramps/Elevation Detection (SightLab 1.9.8 or higher)
- Add this line at the top of your script:
from sightlab_utils import collision
- After the "updateCarTransform" function, add:
c = collision.Collision()
360 Driving Simulator Instructions (Available Upon Request)
Controls
- Reset Position: R key
- Start/Stop Simulation: Spacebar
- Pause Video: V key
- Reset Video: B key
- Fast Forward: F key
- Get Current Position: T key
- Toggle Overlays: H key
- Toggle Gaze Point: P key
- Take Screenshot: / key
Notes
- May require K-Lite Codec Pack installation:https://codecguide.com/download_kl.htm
- For positioning, use transportNode2.setPosition after getting the current position.