External article
How to Run
- Setup Hardware and Launch External Application
Make sure your hardware/headset are connected and running and launch the external application you want to record data with (i.e., Unreal, Unity, SteamVR, etc.).

- Launch the Recorder
Launch the External_Application_Data_Recorder.py file to get the recorder ready.

- Choose Window Title
Choose the Window Title to capture.

- Select Recording Length
Select recording length (seconds). You can end early by closing the window or pressing Space.

- Choose Your Hardware
Select the hardware profile you’re using.

- Start Recording
Put on the headset and press Spacebar (default; configurable). If connected to Biopac, AcqKnowledge transport starts. On supported HMDs you’ll see a live gaze point on the mirrored window.

- Finish & Save
When the timer ends you’ll hear a beep. Data goes to the/datafolder.

- Replay Your Session
View a replay with visualizations by launching theExternal_Application_Data_Replay.pyfile and choose your session. (If the replay crashes, you may need to runconvert_video_to_fix.pyand convert the video.)

- Scrub Through Playback
Use the scrubber in the replay to scrub through the playback. Press the1and2keys to synchronize moving the scrubber in AcqKnowledge if using version 6.02 or higher. (See the Replay page for more information and controls.)

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Toggle Visualizations
Toggle visualizations such as scan path, fixation spheres, and the heatmap in the replay. (You may need to toggle items first to see the visualizations. Visualizations other than gaze point are not available for stand-alone Android-based applications.)
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Export Gaze-Overlay Video
Press 4 in the replay to record a video with the gaze point (plays through in real time). Press 5 to stop. This saves in thereplay_recordingsfolder. Open the recorded video in AcqKnowledge to see synchronization with physiological data. (Seesending-events-to-biopac.mdfor details.)
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(Optional) Experimental AOI Tracker
Run the Experimental AOI Tracker Tool to tag objects or regions to follow (see below).