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New Features and Updates for SightLab 2.6

Synchronizing Session Replay with Acqknowledge

Starting with SightLab 2.6 and AcqKnowledge 6.02, you can fully synchronize AcqKnowledge’s playback graph with SightLab’s replay visualizations.

To use this feature:

  1. Open AcqKnowledge and load the graph file recorded from the same session you are replaying in SightLab.
  2. In SightLab’s Replay interface, click “Connect Biopac” to establish the connection to AcqKnowledge.
  3. Click “Attach Graph” to link SightLab to the first graph displayed on the left-most tab in AcqKnowledge.

Once attached, you can control playback in either application:

  • Drag the slider to scrub through the timeline.
  • Use keyboard shortcuts:
  • B / N — Step backward / forward by one frame
  • C / V — Jump backward / forward in larger increments

You can also adjust what is displayed using SightLab’s replay visualization tools—sliders, toggles, and visibility controls for gaze paths, fixations, dwell spheres, and more. This allows you to seamlessly inspect physiological signals and VR behavior data together, frame-aligned.

See here for more details

Full Body Multi User Avatars

SightLab 2.6 now supports full body tracked avatars for both single and multi-user. These can be added for either using VR headset and controllers to control the upper body, desktop using keyboard and mouse or full body tracking systems such as Vive Trackers and Mocopi.

See here for more details

Individual Eye Visualizations and Data Collection

You can now view both individual gaze point and gaze ray visualizations (projecting from each eye and intersecting at the point of focus). There have also been improvements on the individual eye data collection, which is now on by default.

See here for more details on Session Replay

See here for more information on data logging and the data files

Added support for Pupil Labs Quest 3 Neon XR

Support added for the Quest 3 eye tracker integration from Pupil Labs Neon

See here for more details

Updates and Improvements to Driving Simulation

- Added gear shift system with mirrored-view HUD indicator (Reverse/Drive).
- Fixed engine audio.
- Added ability to turn while coasting.
- Prevented turning while fully stopped.
- Added dynamic controls for VR headset configurations.
- Added ADD_TRAFFIC config option to enable traffic in any scene.
- Added Regions of Interest (ROIs) for dashboard & mirrors.
- Fixed velocity saving and added average MPH to summary data.

See here for more details

E-Learning Lab Updates

New WASD navigation in scene preview

Full body client support

New downloadable lessons

Session Replay working

Updates to AI Agent Assistance

See here for more details

Many More Optimizations, Updates and Bug Fixes

See the Release Notes for Full List